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Ubisoft has announced that this game’s creative director is Jean-Christophe Guyot. Guyot has worked on several Prince of Persia games and this will be his first foray into the Far Cry franchise. On December 3, 2015, creative director Maxime Béland stated that Far Cry Primal will be as big as Far Cry 4.
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The code name did not stick around all that long, as it was officially unveiled as Far Cry Primal on October 6, 2015. The game’s listing first popped up on Steam as its code name, Far Cry Sigma on October 2, 2015. After that tease, Ubisoft released a survey and asked players about what kind of things would go into their favorite Far Cry setting on January 5, 2015. The survey featured a number of historical settings as well as creatures such as vampires and werewolves. Ubisoft’s creative director for the Far Cry franchise Alex Hutchinson said that there wouldn’t be any kind of tie-in like that, though fans of the series could expect something that can “surprise” players. This game came about after questions were asked about whether or not Far Cry 4 would feature standalone content like Far Cry 3 did with Blood Dragon.
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The game’s development is being carried out by Ubisoft Montreal, though the company is also getting help from Ubisoft Toronto as well as other branches of the larger company in Ubisoft Kiev and Ubisoft Shanghai.